MOVE: Hero to Combat with Polania on the Factory. I’m going to update the article to reflect that. We have no plans for buildings in this game, so no Build Star. Combat is also handled by way of choice; no luck or chance is involved. It’s 100% worth whatever you spend on it! Your opening moves, starting ressources, optimizing faction abilities, strengths and overall startegy. Because of this, our early game thrives and gets us a lot of bonuses from our neighbors’ actions. From there, getting our workers into place to get the most of our Produce actions will be our goal. Deploy cost only 3 and gives two coins, also quite good. If there’s an opportunity, we can include the Mech Star to replace the Objective if it’s unachievable. Combat: Polania had 4 Power and 5 Combat Cards. Turn 8 you only produce 1 worker. and making sure I get the power star from the 4 upgraded bolsters. If you don’t own the game, check it out at Stonemaier Games. I do think I would have had a really hard time if it wasn't for the building encounter and more importantly taking advantage of the opportunities that presented themselves though, so that's why I think this was a great game to share. You need at least 3 upgrades to make bolster power/cc and movement better. : Scythe Strategy Map: While there are a lot of different mechanics in the game, Scythe is ultimately about gaining the most coins. So, enough with this preamble, let’s check it out! Fixed and thanks! Patriotic Mat. For the most part, I recommend focusing on mechs, upgrades, and enlistments when playing as Saxony. #1: Distance. Unless, of course, Rusviet just wants to be mean and knock our workers out. Required fields are marked *. A very robust faction meets an equally robust player mat, and the synergy between them makes for a strong game. So, there’s really no point in having it as a focus. Writing about the Rusviet Union means we have now covered looking at the strategy of all the factions in the base game of Scythe.From the Nordic Kingdoms to the Crimean Khanate, we’ve covered them all. The Northmen rise again with our Nordic Patriotic strategy. PRODUCE: 1 Oil and 2 Workers. Really great. Otherwise you would need to get metal to bolster/deploy once more to get the power star, delaying your combats even more. Thanks for all your work on the strategies! However; because it’ll be later in the game before we have both our Speed and Seaworthy Mechs out, this Objective may be tougher than usual. Because of Togawa’s position on the board and all the flexibility the Patriotic player mat offers, it’s easy to do well. They do not tend to be the most militaristic of forces, with a distinct lack of combat cards at the start of the game; however, they can … by CaptFail Sat Jun 9, 2018 10:45 am 16: Sun Oct 7, 2018 4:11 am ... How to Scythe: A Beginner's Guide to the Conquest of Eastern Europa. Worker from Forest to Tundra. BOLSTER: 3 Power. Do they want to waste part of their Move action to knock us out (especially with no mech threat)? Joey has some thoughts about the Saxony (black) faction.What do you think? Along with that, a player gains a decent amount of coin from this column, and their Enlist can be discounted down to 2 Food with an upgrade. That being said, you really need the enlis… How to win at Scythe with Saxony Empire. Overall, we’re going to keep both Objectives as an option. I seem to end games round 18 or 19 with my approach, but 68+ coin each game (against competitive live players). Definitely best for players to be flexible and keep their options open. I find it somewhat unrealistic to expect to get FIVE power either from neighbors or an encounter, depending on who your neighbors are, and what encounter you get. Jon, playing in his first Scythe semifinals, ended in 5th place and also earned his first laurels. “Control at least 5 territories surrounding the same Lake at the end of your turn,” to complete. Scythe Strategy: The Polania Republic So far as Scythe strategy is concerned, the Polania Republic have it pretty rough in the early game. Press question mark to learn the rest of the keyboard shortcuts. Yeah it's a bit too good. In my opinion Mechanical is a rather good mat for Saxony. As such, our first mech is probably going to be happening more in the mid to late game. While Bolster / Deploy seems like the best choice (with Power gain above putting mechs on the board for the best coin gain). But I’ve had games with real players that I’ve done the same and only had to add one more Bolster/Deploy into the turn sequence to hit it. The Patriotic mat favors the Enlist action by having it below the Produce action. Thanks! Suggested Strategy: For the Patriotic mat, a player would benefit going for the Enlist Star as well as the Mech Star, and as a bonus may be able to pull off the Power Star. And if you’re seeking more faction and mat combinations, check out our Strategy Archive. Rusviet Patriotic – S to A Once believed by many to be one of the strongest in the game, this combination has seen a fall from grace as the meta has shifted toward faster and faster strats. BOLSTER: 3 Power. Our overall strategy for Togawa Patriotic with these Objectives is to get a fast Upgrade, move and Enlist twice to get our Objective. It’s 100% worth whatever you spend on it! Togawa Patriotic is a fun combination! So no Upgrade Star for us. Your email address will not be published. And, do they want to lose that Popularity? If you want to play the Nordic Kingdoms as an offensive force during a game of Scythe then the strategy becomes a game, not of colonisation, like with the defensive strategy, but one of conquest. 1 worker to Tundra. And honestly, Rusviet Patriotic is almost as good as Rusviet Industrial (one of the two banned combos), in my experience. Because real players add a lot of intuitive challenges that bots could never pick up on. Lets look at the main ways you can do this. The Patriotic Player Mat starts a player off with 2 Popularity and 6 Coin with a turn priority of 3. A 4x strategy boardgame that involves mechs! As Nordic, we have the benefit of wanting to exit our base through our Lake hex with our Seaworthy Mech ability. Thanks for checking in with us, and as always feel free to comment below on thoughts, suggestions, or highlights from your times trying this strategy out! DEPLOY: Speed Mech on Village. Check out Scythe: http://neva.ly/ScytheStumptStumpt plays Scythe Digital Edition! Oooh, good catch. We’d like to get it as it’s probably faster than getting the Mech Star, so we’ll see if an Encounter will help us out. Very rarely has Popularity gotten to 18 in competitive games I’ve seen or played in. PRODUCE: 3 Metal, 2 Lumber, and 2 Food. Mech + 1 worker from Tunnel Forest, leave worker on different Tunnel, and to another Tunnel. Just commenting to say I recently got into Scythe and I am loving your blog! It’s also the most expensive a bottom row action can be, with an initial cost of 4 Metal per Deploy. Bolster+Deploy is a very desirable action combination for an aggressive play style like Saxony's. Or Move and Enlist? I hope we can continue enhancing your Scythe gaming! If not, we’ll know at the start of the game that we have to make some adjustments. I miss the point why exactly Mechanical should be bad for Saxony. Let’s take a look! Meanwhile, upgrades start as the cheapest initial cost a bottom row action can be; and they drastically cut down on the needed resources for our other strong rows. but great guides. Your email address will not be published. Hi friends, it’s Jacob, founder of The Daily Scythe! With these variables, it’s best to have the Mech Star as a fall back plan and not a focus. Saxony is very combat oriented, but they also can complete both objectives they get, making them able to bully other players and keep getting rewarded as well as seeking things out. 'Scythe' is great. Nick Henning, another finalist from last year’s tournament, bid 9 to play Crimea Mechanical and managed to amass over 30 coins before Aaron Blair, who had bid 1 to play Saxony Patriotic… DEPLOY: Seaworthy Mech on Tunnel Forest. If you are a board game geek, you probably know about Scythe.The game generated huge levels of excitement even before its … For those unfamiliar, Stars are Victory Points, and the first player to Six Stars ends the game. Saxony: Farming Strategy Discussion/Improvement. Unless you get some really easy objectives or combats you will likely be placing a star for upgrades as well. Patriotic; If you need some additional Scythe tips, check out our Quick Tips strategy posting! To do that we rolled up our sleeves and made a strategy map for the game to try to tease out its hidden secrets. If you don’t own the game, check it out at Stonemaier Games or find the Digital Edition on Steam. That being said, players would be wise to prioritize early upgrades while moving workers to ideal positions for productions. “Have 3 or less Popularity, at least 13 Power, and at least 2 mechs,” to complete. MOVE: 2 workers from Tundra to Mountain. Now, I am 100% a Scythe 2.0 will be announced in the next 2-6 years. Interesting approach with the enlists so early. That being said, this Objective might be possible to fit into our later game turn sequences. New comments cannot be posted and votes cannot be cast, For all things related to the 2015 tabletop GOTY, by Stonemaier Games, Press J to jump to the feed. I assume that your second turn move also involves an upgrade action. UPGRADE: Bolster Combat Cards / Deploy. Team Variant: Play Scythe in teams of 2 (decide teams at the beginning of the game). ENLIST: Build / Coin bonus. The Patriotic player mat seems to thrive on early game Upgrades, so we’ll start with a focus on that. Patriotic – Coming Soon! I think Agricultural and Engineering are by far worse than Mechanical. Scythe Saxony Strategy: The Saxony Empire The Saxony Empire are often seen as the most combat heavy of the Scythe factions. We should be able to work our game around getting one completed. As such, it would seem best to prioritize Move / Upgrade over Bolster / Deploy because the former will make the latter easier to utilize. Thanks for taking a read of our overall Rusviet Strategy! We’re planning on getting at least two upgrades. We use cookies on our websites for a number of purposes, including analytics and performance, functionality and advertising. Move and Deploy? designed to be based around the (now) Russian peninsula of Crimea Strategy: Scythe offers players almost complete control over their fate. Getting an Objective is important for us to get our 6th Star, and actually winning with Albion Agricultural in 16 Rounds will require us to complete an Objective. 5.3k members in the SCYTHE community. Because of Bolstering to Deploy and our early game Enlists, we’ll have this one within our reach. I forgot to take pictures before the game started but this one is close enough. We received Encounter 36 and chose to gain 2 Oil and 1 Popularity. Me and typos are mortal enemies. Yes, Turn 2 there was an Upgrade to Move / Enlist. Scythe Strategy: Playing the Nordic Kingdoms Offensively. But we will plan on completing one of them. And really, I think this combination is superb at that. You don’t want to sit around and play safe with Saxony, they’re one of the more aggressive factions in the game (base game) and it can be hard to adjust to them. Hero to Tundra. I don’t recommend starting a game without considering what Stars you want to achieve. The only elements of chance apart from each player's individual secrete objective card are the Encounter cards, which players draw to interact with the citizens of newly explored lands. So as always, I encourage players to play against other real players. Deciding the next strongest column is a bit of a toss up between Move / Upgrade and Bolster / Deploy. Scythe Walkthrough: Saxony + Engineering (Victory in 15-17 turns) And there you have it, Nordic Patriotic! As I mentioned early on in this article, I love that Nordic Patriotic as a combination synergizes so well to Upgrade and Enlist. Because most of these factors seem to make it more inconvenient for Rusveit to knock our workers back, I feel it’s only going to be in exceptional circumstances that they would do that. Let's look at the Scythe Saxony Strategy in more detail. Worker from Tunnel Forest to Mountain. Mid game, we’ll want to be close to getting to the Factory and moving our units about a bit. Because they’re both going to have to wait until the later game, we can bide our time and see which one seems more likely. UPGRADE: Move / Enlist. You need all your mechs so you can attack in force, you won’t be looking to win fair fights as Saxony. PRODUCE: 1 Oil and 1 Worker. Overall, for Nordic Patriotic, I think it best that players prioritize their Enlist and Power Stars. I can say that the results are still the same and the only variances might be around longer or shorter depending on if we’re attacked or if there’s a lack of players in the vicinity for our final round combats. MOVE: 2 workers to Farm. Often not specifically thought of as a deterrence, distance if often the easiest to achieve. Otherwise, the Digital Edition on Steam is an inexpensive way to go to play on PC and against other players around the world. Big and brutal. We might try for Tier 2 Popularity for scoring if Encounters make it possible, but that’s about it. From there, it would be ideal to make the most of our early Produce actions by trading for Food to get a couple early Enlists. For this game, we received “Shore Up the Shore,” and “Become a Despised Warmonger.”. The Patriotic… Continue Reading… I don't know how we missed it in blind playtesting, but experienced players can use that combination to end the game and win in about 15 turns, even though the game should last 20-22 turns." Play everything as normal, except each team has 10 stars to place (instead of 6 per player), and they may only place 1 star on each section of the Triumph Track (the Saxony player does not … Objectives: Shore up the Shore. (*Through The Ages, Eclipse, Twilight Imperium... - 3 for example) So lets expect Scythe 2.0 in 2-6 years MOVE: Mech + 3 workers from Village to Tunnel Forest (leave workers on Farm). Mech from Tunnel Forest to Combat with Rusviet on E. Farm. To that last point, one of the only big risks we run in this strategy is our workers getting knocked back to base. Encounter: We’d prefer Metal, Power, or Combat Cards. The Saxon mech is built for tunneling through narrow passages in the mountains of Saxony and beyond. Yes, I would say expecting 5 Power from neighbor’s Upgrades isn’t wise for every situation. That being said, players would be wise to prioritize early upgrades while moving workers to ideal positions for productions. Hero to Encounter. The Saxony Empire starts in the bottom left hand corner of the board, with meeples on a Mountain (source of Iron) and a Tundra (Source of Oil). I hope this strategy helps you discover some of the finer details of Scythe and gets you a win or two! Become a Despised Warmonger. However; we will be deploying at least two mechs and getting some Power from Bolster / Deploy as well as our Enlist bonus. We bid 7 and won. Some of the big bonuses I discovered in this strategy were strong Coin generating along with a great deal of growth from our Enlist actions. Like you mentioned, you can generate a lot more coin if needed and stall the game as well. If you need some additional Scythe tips, check out our Quick Tips strategy posting! Saxony’s methodical approach to conquering the eastern lands surrounding the Factory is all about asserting force and completing specific missions. We bid 9 and won. Thanks for taking a read of our overall Togawa Strategy! jameystegmaier wrote: "Yeah, the Rusviet-Industrial block was my call. ENLIST: Enlist / Popularity bonus. Thanks for catching that. In this case it worked to Enlist for Upgrades early on. Because we can Trade as well as get to a Farm hex before mid game, we’ll want to go for our Enlist Star. Objectives are always on the table. Well, it’s been a long journey, but we have finally got there. In the course of all our necessary Produce actions, it won’t be difficult to gain our eight workers, so we’ll go for this one. PRODUCE: 2 Metal, 2 Food, and 2 Workers. As such, this Nordic Patriotic strategy seems extremely versatile. That being said, this play through was against the hardest Scythe bots, and they posed no real threats. ENLIST: Upgrade / Power bonus. MOVE: Worker from Tundra to Village. Unlike some other strategies I post, I’ve run Nordic Patriotic a few times against real life players. Because of our need to cross rivers with our workers to get to a Village hex, we’re going to be short on quick access for our workers to get to a Mountain to Produce. What did you upgrade? PRODUCE: 2 Oil, 2 Food, and 1 Worker. Additionally, because our Hero and mechs aren’t in reach until the mid to late game, we’re not much of a target for our opponents. I appreciate the kind words! A bit on the pricey side, but totally worth every penny if you’re an avid tabletop gamer. Home base: South West In addition to that, we should add in getting the Worker, Objective and two Combat Stars. Because of this, we really need to have a solid plan going into the game of how we can accomplish one of the Objectives we get; and if we can’t, knowing right away that we’ll have to adjust our gameplan. Combat: Rusviet has 2 Power and 6 Combat Cards. From there, we’ll see what the Encounter gives us to decide what we need to do next. ENLIST: just for the coin and Combat Card. And by the time we’re ready to move out, we should be close to having half our Stars and seeking to end the game. We played Scythe from Stonemaier Games at our weekly board game meetup. Enlistments are the bottom row action that I most commonly don’t place a star for. For all things related to the 2015 tabletop GOTY, by Stonemaier Games Unfortunately, I haven’t found a video strategy for this combination yet that I like, but once I do, it’ll be here. UPGRADE: Bolster / Deploy. Scythe is a game of deterrence, and the best way to protect your stuff is usually to make it too costly to take. Keep your eye on where they come from! This seems like a tall order, and in a lot of circumstances, this Objective is one of the worst. Beyond that, we’ll only take them if they’re easily available. But that risk depends on three factors: How early is Rusviet planning on getting to the Farm hexes for their Enlists? Man, it has been a long time since I’ve sat down to write something for you guys. Togawa Patriotic Strategy Overview. I’ve used a slightly different approach getting my mechs earlier and getting stars for both mechs and enlists (maximize the BRA coin!) Lastly, if you’re looking to get more into Scythe, you can buy the tabletop version from Stonemaier Games. Suggested Strategy: For the Patriotic mat, a player would benefit going for the Enlist Star as well as the Mech Star, and as a bonus may be able to pull off the Power Star. You don’t want to face a Saxon mech in combat in the dark depths of a tunnel. Every "big strategy 4x-ish"* game has a revamped version released and it will be naive of mr Stegmeier not to do so. ENLIST: Deploy / Combat Cards bonus. Here is the Map! If you’re unfamiliar with the Nordic faction, check out our Nordic Kingdoms overview guide. Stars: Power, Enlist, Objective, Combat (x2), Worker. So, they’re kind of important. Better still, this strategy is built to play on the Rusviet side of Nordic’s base, so it avoids being blocked by Albion early game. It’s strongest column is Produce / Enlist, as players can gain their Enlist Star while performing the second most common top row action. Typically mechs are the way to go, but with Nordic there’s some obstacles. However, should Albion not be in the game, only a few movement tweaks need to be made to play the Albion side. I want to give you guys an update on what I’ve been doing for the last year and ultimately why I passed the blog on to Norman, who has been doing a great job getting quality content out there. UPGRADE: Produce / Deploy. Today I am going to be writing up a game of Scythe I played recently as the Saxony Empire. Thanks again for letting me know! Additionally, if you’re new to Scythe or would like some specific strategy refreshers, feel free to peruse our Quick Tips & Strategy section. As well, they fall under the Move action making for a lot of streamlined turns that gain a player some coin.